Under normal conditions a whole person has a decided advantage over a handicapped one. But out in deep space the normal may be reversed--for humans at any rate.
A Time Traders/Ross Murdock Story Travis Fox, Apache Indian and an expert in time travel, volunteers for a mission to colonize the planet of Topaz. But when he and his fellow Apaches find themselves reverting to the ways of their ancient warrior race, Fox suspects that a dangerous force is responsible--and that there's more at stake than just their lives.
Varta, the last of the virgin Maiden of Asti, is watching her world die. The barbarians of Klem have hunted Memphir to its death and even here, in the forgotten mountain retreat of Asti, Varta can smell the stench of the fires of their destruction. It's time to leave.
A Time Traders/Ross Murdock Story Key Out of Time -the fourth book in the Time Traders series, following The Time Traders, Galactic Derelict, and The Defiant Agents- again features Ross Murdock as the hero. Accompanying a group of settlers to the now-empty water-planet Hawaika, he is sent back in time through a Time Gate... and must learn to survive ten thousand years in the past!
"Send the Black Throne to dust; conquer the Black Ones, and bring the Daughter from the Caves of Darkness." These were the tasks Garin must perform to fulfill the prophecy of the Ancient Ones--and establish his own destiny in this hidden land!
Lured by exotic gems and valuable oils, the crew of the space trader Solar Queen landed on the newly discovered planet Sargol, only to find their most ruthless competitor there ahead of them. Still they tried for fair trade, even according to the sly rules of the feline natives-- whose beauty and grace were equalled only by their determination to drive a hard bargain.
Rupert Ralestone is officially the Marquess of Lorne--but with no family money or prestige, the title is worthless. He and his younger brother and sister return to the old family homestead--Pirate's Haven. Their only hope is to find the family's talisman, a great sword, and restore it to its proper place.
When Raf Kurbi's Terran spaceship burst into unexplored skies of the far planet Astra and was immediately made welcome by the natives of a once-mighty metropolis, Kurbi was unaware of three vital things...
On the jungle world of Jumala, a wanted man is in hiding -- a man whose mind has been imprinted with the brain pattern of another. As a deadly game of hide-and-seek begins to unwind, a man who does not know his own powers faces an interstellar safari determined to run him to ground -- dead or alive! "Nobody can top Andre Norton when it comes to swashbuckling science-fiction adventure."
The Throg task force struck the Terran survey camp a few minutes after dawn, without warning, and with a deadly precision which argued that the aliens had fully reconnoitered and prepared that attack. Eye-searing lances of energy lashed back and forth across the base with methodical accuracy. And a single cowering witness, flattened on a ledge in the heights above, knew that when the last of those yellow-red bolts fell, nothing human would be left alive down there.