Starman's Quest - Cover

Starman's Quest

Public Domain

Chapter 19

It was not difficult for Alan to get the route of the Valhalla, which had been recorded at Central Routing Registration. Every starship was required by law to register a detailed route-chart before leaving, and these charts were filed at the central bureau. The reason was simple: a starship with a crippled drive was a deadly object. In case a starship’s drive conked out, it would keep drifting along toward its destination, utterly helpless to turn, maneuver, or control its motion. And if any planets or suns happened to lie in its direct path--

The only way a ship could alter its trajectory was to cut speed completely, and with the drive dead there would be no way of picking it up again. The ship would continue to drift slowly out to the stars, while its crew died of old age.

So the routes were registered, and in the event of drive trouble it was thus possible for a rescue ship to locate the imperilled starship. Space is immense, and only with a carefully registered route could a ship be found.

Starship routes were restricted information. But Alan had influence; he was easily able to persuade the Routing Registration people that his intentions were honorable, that he planned to overtake the Valhalla if they would only let him have the coordinates. A bit of minor legal jugglery was all that was needed to give him access to the data.

It seemed there was an ancient regulation that said any member of a starship’s crew was entitled by law to examine his ship’s registered route, if he wanted to. The rule was intended to apply to starmen who distrusted their captains and were fearful of being shipped off to some impossibly distant point; it said nothing at all about starmen who had been left behind and were planning to overtake their ships. But nothing prohibited Alan from getting the coordinates, and so they gave them to him.

The Cavour was ready for the departure. Alan elbowed his way through the crowd of curious onlookers and clambered into the redesigned control chamber.

He paused a moment, running his fingers over the shiny instrument panel with its new dials, strange levers, unfamiliar instruments. Overdrive Compensator. Fuel Transmuter. Distortion Guide. Bender Index. Strange new names, but Alan realized they would be part of the vocabulary of all future spacemen.

He began to work with the new controls, plotting his coordinates with extreme care and checking them through six or seven times. At last he was satisfied; he had computed a hyperdrive course that would loop him through space and bring him out in only a few days’ time in the general vicinity of the Valhalla, which was buzzing serenely along at near the speed of light.

That was practically a snail’s pace, compared with hyperdrive.

The time for the test had come. He spoke briefly with his friends and assistants in the control tower; then he checked his figures through one last time and requested blastoff clearance.

A moment later the count-down began, and he began setting up for departure.

A tremor of anticipation shot through him as he prepared to blast off on the first hyperdrive voyage ever made. He was stepping out into the unknown, making the first use ever of a strange, perhaps dangerous means of travel. The drive would loop him out of the space-time continuum, into--where?--and back again.

He hoped.

He punched down the keys, and sat back to wait for the automatic pilot to carry him out from Earth.

Somewhere past the orbit of the moon, a gong told him that the Cavour drive was about to come into play. He held his breath. He felt a twisting sensation. He stared at the viewscreen.

The stars had vanished. Earth, with all its memories of the last nine years, was gone, taking with it Hawkes, Jesperson, York City, the Enclaves--everything.

He floated in a featureless dull gray void, without stars, without worlds. So this is hyperspace, he thought. He felt tired, and he felt tense. He had reached hyperspace; that was half the struggle. It remained to see whether he would come out where he expected to come out, or whether he would come out at all.


Four days of boredom. Four days of wishing that the time would come to leave hyperspace. And then the automatic pilot came to life; the Cavour generator thrummed and signalled that it had done its work and was shutting down. Alan held his breath.

He felt the twisting sensation. The Cavour was leaving hyperdrive.

Stars burst suddenly against the blackness of space; the viewscreen brightened. Alan shut his eyes a moment as he readjusted from the sight of the gray void to that of the starry reaches of normal space. He had returned.

And, below him, making its leisurely journey to Procyon, was the great golden-hulled bulk of the Valhalla, gleaming faintly in the black night of space.

He reached for the controls of his ship radio. Minutes later, he heard a familiar voice--that of Chip Collier, the Valhalla’s Chief Signal Officer.

“Starship Valhalla picking up. We read you. Who is calling, please?”

Alan smiled. “This is Alan Donnell, Chip. How goes everything?”

For a moment nothing came through the phones but astonished sputtering. Finally Collier said thickly, “Alan? What sort of gag is this? Where are you?”

“Believe it or not, I’m hovering right above you in a small ship. Suppose you get my father on the wire, and we can discuss how I’ll go about boarding you.”

Fifteen minutes later the Cavour was grappled securely to the skin of the Valhalla like a flea riding an elephant, and Alan was climbing in through the main airlock. It felt good to be aboard the big ship once again, after all these years.

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