The Master Key
Public Domain
Chapter 9: The Second Journey
By this time you will have gained a fair idea of Rob’s character. He is, in truth, a typical American boy, possessing an average intelligence not yet regulated by the balance-wheel of experience. The mysteries of electricity were so attractive to his eager nature that he had devoted considerable time and some study to electrical experiment; but his study was the superficial kind that seeks to master only such details as may be required at the moment. Moreover, he was full of boyish recklessness and irresponsibility and therefore difficult to impress with the dignity of science and the gravity of human existence. Life, to him, was a great theater wherein he saw himself the most interesting if not the most important actor, and so enjoyed the play with unbounded enthusiasm.
Aside from the extraordinary accident which had forced the Electrical Demon into his life, Rob may be considered one of those youngsters who might possibly develop into a brilliant manhood or enter upon an ordinary, humdrum existence, as Fate should determine. Just at present he had no thought beyond the passing hour, nor would he bother himself by attempting to look ahead or plan for the future.
Yet the importance of his electrical possessions and the stern injunction of the Demon to use them wisely had rendered the boy more thoughtful than at any previous time during his brief life, and he became so preoccupied at the dinner table that his father and mother cast many anxious looks in his direction.
Of course Rob was anxious to test his newly-acquired powers, and decided to lose no time in starting upon another journey. But he said nothing to any of the family about it, fearing to meet with opposition.
He passed the evening in the sitting-room, in company with his father and mother and sisters, and even controlled his impatience to the extent of playing a game of carom with Nell; but he grew so nervous and impatient at last that his sister gave up the game in disgust and left him to his own amusement.
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