The gods have long since left and magic has gone along with them. Might is found at the trigger of a gun and adventure is found in the stars. Sunrunner is a fast-paced, sci-fi adventure with a tinge of eldritch horror. Follow a motley crew of mercenaries as they are swept up in a tale of corporate overreach gone awry.
A human brain-controlled spacecraft would mean mechanical perfection. This was accomplished, and something unforeseen: a strange entity called Mr. Spaceship
Why did everybody step off the ship in this strange valley and promptly drop dead? How could a well-equipped corps of tough spacemen become a field of rotting skeletons in this quiet world of peace and contentment? It was a mystery Peter and Sherri had to solve. If they could live long enough!
Was it a wild talent that MacReedy had, or was it just prophetic genius that led him to figure out new, improved ordnance weapons and make models of them--before the armed forces had them? Whichever it was, MacReedy was both valuable and dangerous--and when the general saw MacReedy's final figure, the weapons following the mobile rocket A-missile launcher....
The problem of separating the friends from the enemies was a major one in the conquest of space as many a dead spacer could have testified. A tough job when you could see an alien and judge appearances; far tougher when they were only whispers on the wind.
Where are we going? What will the world be like in the days--perhaps not too distant--when we have tested and tested the bombs to the finite degree? Joe L. Hensley, attorney in Madison, Indiana, and increasingly well known in SF, returns with this challenging story of that Tomorrow.