The gods have long since left and magic has gone along with them. Might is found at the trigger of a gun and adventure is found in the stars. Sunrunner is a fast-paced, sci-fi adventure with a tinge of eldritch horror. Follow a motley crew of mercenaries as they are swept up in a tale of corporate overreach gone awry.
The opening act of a true space opera. A cynical officer whose career wasn't exactly going great is given a shot at glory and accepts for the wrong reasons. A ship that should not even exist finds itself circling the changeover of eras, the good times have passed and the storms are approaching. A galactic alliance on the brink of a new age, the many parts that make its whole unaware of each other. A hastily-gathered crew learning to become a unit, not by choice, but by necessity.
A lunar adventure awaits Zora, Sophie and the rest of the gang as they deal with a familiar adversary in a new setting. Note: You should read "Zora's Aurora 1: Glory's Shadow" before reading this one. They're part of a series and meant to be read sequentially.
Thomas Morgan, a disillusioned former U.S. Army soldier, is drifting through life as a salvager in the deserts of the Southwest. Haunted by his past and seeking purpose, he stumbles across a bizarre artifact in the ruins of a decommissioned military research facility—a sleek, palm-sized orb pulsating with energy. The orb, a self-contained AI named Solace, introduces itself as an ancient construct designed by a lost alien civilization. Solace reveals that hidden beneath the sands lies the Erebus.
In the distant future, the interstellar starship Calypso and its human crew encounter a gigantic megastructure inhabited by ancient robots known as the Custodians. As the humans, led by Lieutenant Brenda Ivanova, attempt to restore ancient data to uncover the robots’ origins, they face ethical dilemmas about the nature of self-awareness and the evolution of these machines. Amidst philosophical debates and crucial decisions, leading the humans to rethink how to aid these robots in their evolution
Charles Chase is the Chancellor of the Alliance. He is not a king, or a ruler, or a monarch of any kind. He is a leader. A leader of many worlds, many kings, many rulers, and many monarchies. Join The Chancellor as he finds wives, concubines, allies, and foes alike, treating each with the love, consideration, respect, or vitriol, they deserve. From his childhood friend to the daughter of the leader of a most hostile civilization, he meets the best of the best and the worst of the worst.